Game Art & Design 2
Game Art & Design 2
Game Art & Design 2 (GAD2) focuses on advanced technical art, high-to-low poly workflows, modular environments, complex engine blueprints, systems design, and team production capstones.
Unit 1: Advanced 3D & Retopology
BLND-301: Retopology
MODULE
High-to-low poly retopology, quad drawing, and shrinkwrap workflows.
BLND-302: Modular Kit Building
MODULE
Grid snapping, modular walls, pivot alignment, and kit assembly.
Unit 2: Technical Art & Optimization
UE-301: Nanite & Lumen
MODULE
Nanite virtualized geometry and Lumen global illumination.
UE-210: Performance & Profiling
MODULE
Stat fps, GPU visualizer, draw call optimization, and profiling.
Unit 3: Advanced Blueprint & Game Systems
UE-302: Data Tables & Save Systems
MODULE
Structs, data tables, save games, and persistent state.
GAME-201: Systems & Balancing
MODULE
Spreadsheet balancing, damage math, stat scaling, and curves.