Final Projects
Final projects are the capstone assignments for each semester. They are long-term projects that you work on gradually while completing weekly assignments and unit work. These projects showcase your best skills at that point in the program and prepare you for future coursework.
Good final projects are:
- Planned — you start early and track progress each week.
- Iterative — you revise based on critique and feedback.
- Documented — you save sketches, drafts, and notes.
- Presented — you explain your work clearly to an audience.
Semester 1 Final Project (Midterm)
Focus: 3D modeling, topology, UVs, and rigging workflows.
Task: Take your Year 1 Character Design Document and complete a game-ready character model in Blender.
- Block out and refine a character mesh
- Retopologize and UV unwrap for clean geometry
- Rig the character with a simple armature for posing and animation
Deliverables:
- Blender file with clean, rigged character
- Screenshots showing wireframe, shaded, and posed versions
- Short turntable render or animation test
- Portfolio entry with notes on workflow and challenges
Semester 2 Final Project (Final)
Focus: Environment design, asset integration, and Blueprint scripting.
Task: Create a playable showcase environment in Unreal Engine that brings together your character, props, and interactivity.
- Import your rigged character and props into Unreal
- Build a small environment with lighting and set dressing
- Add basic interactivity (movement, triggers, pickups, or win condition) using Blueprints
- Package the project and document your workflow
Deliverables:
- Unreal project folder and packaged build
- Screenshots or short playthrough video
- Portfolio entry documenting the environment and interactivity
- Reflection on design choices and lessons learned
They are long-term projects that will take time to complete. Time management is critical in the creative industry — plan ahead, pace your work, and use weekly assignments to build toward your final deliverables.
Portfolio Requirement
By the end of Semester 2, you will submit a portfolio package that includes:
- Your Semester 1 rigged character model
- Your Semester 2 interactive Unreal showcase
- Selected weekly assignments that show process and growth
- A short reflection on your technical and creative development
The portfolio is not a one-time assignment. You will continue to update and refine it throughout the 3-year AME pathway. It becomes the showcase of your work for future classes, college, or job applications.
Grading & Structure
Final Projects count for 30% of the semester grade.
They are graded on:
- Creativity & Originality — unique ideas, thoughtful design choices
- Technical Skill — modeling accuracy, topology, rigging, and Blueprint use
- Process — research, iterations, revisions, feedback applied
- Presentation — ability to explain work and document clearly
- Professionalism — meeting deadlines, correct file naming, portfolio formatting

