Module Library
Textbook modules organized by subject area and tier level.
3D modeling, edit mode, modifiers, UV unwrapping, PBR texturing, retopology, and game export.
Actor placement, materials, Lumen lighting, Blueprint visual scripting, UI widgets, and packaging.
Core loops, MDA framework, level flow, player affordance, mechanics, systems balancing, and playtesting.
Elements of art, principles of design, color theory, composition, storyboarding, and silhouette.
Narrative structure, shot types, camera angles, editing cuts, sound design, and delivery formats.
Production phases, creative briefs, GDDs, version control, task boards, and scope management.
Hardware fundamentals, operating systems, file structures, shortcut fluency, and digital safety.
AME CTE pathways, O*NET research, Google Sites portfolios, artist statements, and interviews.
Intellectual property, copyright, fair use, open licenses, generative AI ethics, and contracts.