3D Character Design
3D Character Design
Textbook modules for 3D Character Design organized from basic proportion blockouts to advanced deformation topology and hair card creation.
Tier 100 — Character Foundations
Anatomy ratios, 8-heads rule, landmark points, and silhouette readability.
STUB
Dynamic topology, dyna-mesh, torso blockout, and limb assembly in Blender.
STUB
Tier 200 — Topology & Anatomy
Zygomatic arch, jawline, eye sockets, and planar head construction.
STUB
Shoulder loops, elbow rings, knee bend loops, and quad retopology.
STUB
Tier 300 — Clothing, Armor & Hair
Cloth simulation, hard-surface armor plates, straps, and seams.
STUB
Hair strand baking, card placement, hair curves, and game-ready hair.
STUB